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Abstract
For education, classroom was regarded as one of significant learning environments which teachers help learners to achieve curriculum objectives. This research aimed to develop an e-future classroom (electronic future classroom) which consists of several elements as follows: electronic innovative technology, education instruction, education environment, and evaluation standard. The e-future classroom was different from general classrooms since it was learning resource combined with AR and VR technology. The person learns higher by perceptive and listening than by merely reading. We are going to treat this specific property of the human mind to accelerate learning. Virtual Reality and Augmented Reality is the next logical step in the evolution of the Education System.