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Abstract

This paper provides a survey of previous work on the components and working of Artificial Intelligence in Unreal Engine. The material focuses particularly on the elaborating the components used by and to build an Artificial Intelligence Character or” thing” which can be used in the game playing. This approach, I believe, allows game designers/developers to deploy the “enemy” consisting whatever abilities they want it to be deployed with and also easies much of their work in identify rewarding skills that can be explored. This paper covers learning techniques/methods that can be used by any designers or developer ranging from beginner to advanced blueprint scripting. However, the space and time constraints prevent me from demonstrating the detailed introductions of the used learning techniques. Overall, I aimed at reducing the ambiguity of this particular topic that baffled my instincts because of its interesting output behavior.

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